________________________________________________ * DISTRICT - BETA 2 * ________________________________________________ made by redux: 12/18/25 ADL - ATTACK AND DEFEND Objective: Blue team starts as the attacker. Red team starts as the defender. The attacking team starts at entrance of the industrial district and must take control by moving uphill and taking control of Command Points sequentially. The defending team simply tries to hold out as long as they can. Once the attackers succeed, teams swap, and play begins again. Command Points are captured by taking the flag from the previous point and carrying it to the next. When a Command Point is secured, the flag required to capture the next Command Point appears on top of it. For example, the flag needed to capture Command Point 3 will always spawn at Command Point 2. Dropped flags return after 15 seconds. Scoring: Attacking team - 10 points per Command Point captured. Defending team - Points are awarded over time for defending the industrial district ________________________________________________ Changelog from Beta 1: Fixed issue with ALL ramps. Attackers spawn laser fix Added signs showing command point owners between each CP Added notifications for flag carrier if going to wrong CP. Upped lighting in CP 2 - 4 Added many details fixed light indicator above CP showing owning team Moved defending spawn turret to fix tracking. Added defender spawn laser Fixed medpack team orient at CP4 alternate entrance Added small ammo only resupply at CP4 alternate entrance